The 2025 Players Jamboree
Jamboree playing format and rules
- Each team will consist of a total of 8 players (4 forwards, 3 defensemen, 1 goalie)
- Captains must choose 3 defensemen from the designated Defensemen draft list.
- The three defensemen captains only have to choose 2 defensemen from the designated Defensemen draft list.
- Jamboree playing format will be 4-on-4.
- Each team is guaranteed 3 round-robin games.
- All 6 teams after the qualifying games will move on to the playoffs.
- Each game will consist of one 20-minute (running-time) period with the last 1-minute consisting of stop time
- All Over-30 league rules will be in effect. Only exception is the entire perimeter netting around the rink is in play; if the ball is shot into the netting, no delay of game penalty will be called.
- All penalties will result in penalty shots. The opposing player directly impacted by the penalty call shall be designated to take the penalty. If the penalty results in a “non-direct” infraction on another player (delay of game, unsportsmanlike conduct, misconduct, etc.), the opposing team captain can designate any player on the rink to take the penalty shot.
- All penalty shots shall result in stop time.
- If the same player receives 3 penalties in the same game, said player will be removed from the game.
- If teams both receive matching penalties, each team will play 3-on-3 for a minute and a half. Said penalized players will serve this time in their respective penalty box.
- All round robin games that end in ties after 20 minutes shall remain a tie. No overtime will be played.
- Team standings will be determined by the following:
- Wins = 10 points
- Ties = 5 points
- Loss = 0 points
- Goal Differential (Team wins 4-2; add 2 points to their total)
- Team tied in the standings will be determined by the following tie breakers:
- Most points
- Most wins
- Fewest losses
- Head-to-head records
- Fewest goals against total
- Most goals for total
- Head-to-head goals against
- Head-to-head goals for
- Playoff games will feature the following playing format:
- 1st place team receives a first-round playoff bye
- 2nd place team receives a first-round playoff bye
- 3rd place team playing the 6th place team
- 4th place team playing the 5th place team
- 1st place team plays TBD based on seed
- 2nd place team plays TBD based on seed
- The two winning playoff semifinal teams will play in the Finals.
- Playoff games that end in a tie after 20 minutes will move to alternating penalty shots by each team. The first team to score wins, as long as the other team has been given an equal chance to score (if your team has taken a penalty shot and missed and the other team follows and scores on their penalty shot, the game is over).
- The same player cannot keep taking the penalty shot
- Lob Rule: The Over-30 League allows for the use of lobbing as a strategic play. However, if a player lobs (or shoots) the ball up and it hits the ceiling or any the supporting
I-beams anywhere on the rink, this will result in a “Delay of Game” penalty and penalty shot.
The only exception to the lob rule not being called a penalty is when a ball hits a light fixture or either of the hanging wires over the center of the rink. Ball contact with those items will result in a faceoff at center rink.
- Grabbing the Ball: This is allowed anywhere on the rink in ANY ZONE ON THE RINK. However, players must immediately drop the ball on the rink and continue with a hockey play. Players cannot hold the ball and run with it or toss it to another teammate.
Any violations from a defensive player in the defensive zone will result in a whistle and the ensuing faceoff will take place deep in the defensive zone faceoff dots.
Any violations from an offensive player will result in a whistle and the ensuing faceoff will be high outside the offensive zone (but not deep in their defensive zone)
Any player (except the goaltender) who picks up the ball from the floor, while play is in progress, the play will be blown dead, and a faceoff will go deep into that team’s defensive zone.
If a player of the defending team (except the goaltender) picks up the ball from the floor while it is in their team’s goaltenders’ crease, the play shall be stopped, and a Penalty Shot shall be awarded to the non-offending team.
- High Sticking: Players are not allowed to “call for pass” by waiving their stick above their shoulders. A referee can call for an immediate penalty (and penalty shot) even without direct contact with another player. Players are responsible for their sticks at all times (including contact from another player’s stick).
- Offsides: The Over-30 League does not use a floating blue line or the icing lines for offsides. Offsides is denoted by the center rink blue line.
- Hand Pass: Players can handpass the ball to another teammate within THEIR OWN DEFENSIVE ZONE without a penalty being called. Handpasses are not permitted in the offensive zone. All offensive handpasses will be blown dead and the ensuing faceoff will be outside the offensive zone.
A completed Hand Pass is one where the second player touching the ball, after the Hand Pass, gains possession of the ball. The ball touching the player, stick or any part on the player’s equipment is NOT deemed possession.
- Faceoff Designation (Icing Calls): In the event of an icing call, the team on offense has the option to designate which faceoff circle they chose to use on the draw. The Referee (may or may not) ask where the offensive team would prefer the draw. The centerman for the offensive team can request their preferred dot prior to the two teams lining up.
- Faceoff Violations: The Referee’s now have the discretion to toss players out of the faceoff circle for faceoff violations. Another player from the floor (only) can be used to take the draw. Referees are also watching for “jumpers and movers” during the draw.
Faceoff violations include:
- Centerman jumping too early on the draw
- Centerman waived out of the circle
- The replacement centerman commits similar infractions
- Players outside of the circle jumping offsides
- Players moving laterally (closer to or away from) the faceoff dot
All the above violations are prior to the ball dropping and will result in a whistle blowing the play dead and the centerman will be replaced. A second violation of any kind by the same team during the same face-off shall result in a penalty (and penalty shot) being assessed against the player committing the second violation.
Players without an “C” or “A” are not allowed to debate infractions with the Referee. Players who continue to debate (after being warned) could face an additional penalty and penalty shot at the Referees discretion.
- Delayed Offsides: Any ball shot in the offensive zone on the opposing teams net during a “Delayed Offsides”, the Referees will allow the play to continue, and to allow all the offending offsides attackers (including changes from the bench) to completely clear the zone (aka tag-up) before continuing to pursue play in the offensive zone.
The Referees will only stop the play and blow the whistle (if) an attacker fails to clear the zone (including bench changes) and continues their attack while making intentional contact with the ball. The resulting faceoff will be deep in their own defensive zone.
However, if the attacking offsides player makes “inadvertent contact” with the ball by either being hit with a clearing attempt and/or an errant shot/pass (by either team), the resulting faceoff will NOT be deep in their own defensive zone. The faceoff will be just outside the offensive zone
Jamboree committee will include Kellie and Bill
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