Perimeter Netting: The netting around the rink is not in play. Indirect contact with the net will result in a faceoff at the nearest faceoff spot from where the shot originated from. This includes those areas where the netting is hanging over the plexiglass or the plywood behind the net.
See the exception below, when a penalty is called if the ball is shot into the perimeter netting from within the defensive zone.
Delay of Game Penalty (Defensive Zone): A penalty will be called when a ball is shot “directly” into the perimeter netting by a goalie or a defensive player from within their own “defensive” zone. The center blue offsides line is the determining factor when deciding if the ball hits the perimeter netting within the team’s defensive zone.
A defensive player must be in the act of shooting (or defensively swinging – batting a ball) or batting at the ball with their hand to be eligible for a “Delay of Game” penalty (if) the ball is shot directly into the netting. If the ball is shot directly into the netting above the team benches, penalty boxes, and timekeeper box within the defensive zone a “Delay of Game” penalty will be called. The resulting faceoff will take place deep in the offending player’s defensive zone.
If the goalie or defensive player deflects the ball into the netting off their own stick, or deflects the ball out of mid-air and into the netting, without being in the act of shooting the ball. No penalty shall be called. The resulting faceoff will be at the nearest faceoff dot.
If the ball is shot around the boards from deep within their own defensive zone and deflects off the surrounding plywood or plexiglass (prior to) hitting the netting, no penalty will be called. The resulting faceoff will take place deep in the offending team’s defensive zone.
No penalty will be called if the ball is shot, from within the defensive zone and into either of the team benches, penalty boxes, or timekeeper box. The resulting faceoff will be at the nearest faceoff spot in the defensive zone from the shot’s origination.
Time Outs: Each team receives (1) time out per game. If a team has utilized their timeout during regulation play, they do not receive a second timeout in the event of overtime.
Overtime Format (Regular season): is played “3-on-3” with (4) minutes running time, (1) minute stop time. All Penalties called within the running time will immediately stop the clock upon the referee’s whistle.
All penalties are played using stop time until the penalty time is complete. Running time will resume (if applicable) until the last minute of play and then stop will be used for the final minute of overtime.
Any minor penalty is called during overtime, the offending team will not play with only 2-players on the rink. Instead, the powerplay team will add a 4th player to the rink and play 4-on-3.
If no GWG on the powerplay occurs and the penalty expires, the penalized player will come out of the penalty box and teams will play 4-on-4 until a stoppage in play. After the whistle, teams will then revert to playing 3-on-3 for the duration of the overtime period.
Regular season games can end in with a tie after the (5) minute overtime period has expired without either team scoring. The are no shootouts to declare a winner.
Overtime format (Playoffs): All overtime periods during the playoffs are played “5-on-5” with each period utilizing a (10) minute stop time format until a winner is declared.
Lob Rule: The Over-30 League allows for the use of lobbing as a strategic play. However, if a player lobs (or shoots) the ball up and it hits the ceiling or any the supporting I-beams anywhere on the rink, this will result in a “Delay of Game” penalty. The resulting faceoff will take place deep in the offending player’s defensive zone.
The only exception to the lob rule not being called a penalty is when a ball hits a light fixture or either of the hanging wires over the center of the rink. Ball contact with those items will result in a faceoff at center rink.
Grabbing the Ball: This is allowed anywhere on the rink in ANY ZONE ON THE RINK. However, players must immediately drop the ball on the rink and continue with a hockey play. Players cannot hold the ball and run with it or toss it to another teammate.
Any violations from a defensive player in the defensive zone will result in a whistle and the ensuing faceoff will take place deep in the defensive zone faceoff dots.
Any violations from an offensive player will result in a whistle and the ensuing faceoff will be high outside the offensive zone (but not deep in their defensive zone)
Any player (except the goaltender) who picks up the ball from the floor, while play is in progress, the play will be blown dead, and a faceoff will go deep into that team’s defensive zone.
If a player of the defending team (except the goaltender) picks up the ball from the floor while it is in their team’s goaltenders’ crease, the play shall be stopped, and a Penalty Shot shall be awarded to the non-offending team.
High Sticking: Players are not allowed to “call for pass” by waiving their stick above their shoulders. A referee can call for an immediate penalty even without direct contact with another player. Players are responsible for their sticks at all times (including contact from another player’s stick).
Offsides: The Over-30 League does not use a floating blue line or the icing lines for offsides. Offsides is denoted by the center rink blue line.
Hand Pass: Players can handpass the ball to another teammate within THEIR OWN DEFENSIVE ZONE without a penalty being called. Handpasses are not permitted in the offensive zone. All offensive handpasses will be blown dead and the ensuing faceoff will be outside the offensive zone.
A completed Hand Pass is one where the second player touching the ball, after the Hand Pass, gains possession of the ball. The ball touching the player, stick or any part on the player’s equipment is NOT deemed possession.
Faceoff Designation (Icing Calls): In the event of an icing call, the team on offense has the option to designate which faceoff circle they chose to use on the draw. The Referee (may or may not) ask where the offensive team would prefer the draw. The centerman for the offensive team can request their preferred dot prior to the two teams lining up.
Faceoff Designation (Penalties): All penalties are automatically designated for a draw deep in the offending team’s defensive zone. The team on the powerplay has the option to designate which faceoff circle they chose to use on the draw. The Referee (may or may not) ask where the powerplay team would prefer the draw. The centerman for the powerplay team can request their preferred dot prior to the two teams lining up.
Faceoff Violations: The Referee’s now have the discretion to toss players out of the faceoff circle for faceoff violations. Another player from the floor (only) can be used to take the draw. Referees are also watching for “jumpers and movers” during the draw.
Faceoff violations include:
- Centerman jumping too early on the draw
- Centerman waived out of the circle
- The replacement centerman commits similar infractions
- Players outside of the circle jumping offsides
- Players moving laterally (closer to or away from) the faceoff dot
All the above violations are prior to the ball dropping and will result in a whistle blowing the play dead and the centerman will be replaced. A second violation of any kind by the same team during the same face-off shall result in a minor penalty for “Delay of Game” being assessed to the player committing the second violation.
Players without an “C” or “A” are not allowed to debate infractions with the Referee. Players who continue to debate (after being warned) could face an additional penalty at the Referees discretion.
Delayed Offsides: Any ball shot in the offensive zone on the opposing teams net during a “Delayed Offsides”, the Referees will allow the play to continue, and to allow all the offending offsides attackers (including changes from the bench) to completely clear the zone (aka tag-up) before continuing to pursue play in the offensive zone.
The Referees will only stop the play and blow the whistle (if) an attacker fails to clear the zone (including bench changes) and continues their attack while making intentional contact with the ball. The resulting faceoff will be deep in their own defensive zone.
However, if the attacking offsides player makes “inadvertent contact” with the ball by either being hit with a clearing attempt and/or an errant shot/pass (by either team), the resulting faceoff will NOT be deep in their own defensive zone. The faceoff will be just outside the offensive zone.
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